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60 seconds survival game beatable
60 seconds survival game beatable







Mutant Mary Jane is the player's best bet to send out to scavenge more information on her can be found below. Similarly, since the update, bringing items such as the gun or axe (particularly the former) will increase your chances of coming back alive. Sending them out with a gas mask may prevent this, but not always, and they might break the gas mask. It should also not be attempted to send characters out too early in the game, as the wasteland is too irradiated and may result in giving them radiation poisoning. Sending sick, crazy or injured characters out to scavenge will lower their chances of returning alive. Scavenging:Sending characters out to scavenge is a gamble, and should not be attempted unless it is needed. Deprive them of food and water until they die or "run away" (effectively killing them). It is possible for an insane character to be "cured," but the only feasible way to regain enough morale would be Pancake's introduction to the shelter, see his section in the "Secret Characters" chapter.īarring this, an insane person should be put down before they destroy a valuable tool, and/or themselves. If prevention is no longer an option (insanity has already occurred in one or more people), the damage can still be mitigated. Sanity can be prevented with the "buddy system," keeping characters together and not allowing them to be alone in the shelter for long periods of time, coupled with success in various events. SOLUTION TO INSANITY: Sanity can be difficult to maintain, with no visible indicators and only random chances to improve upon it. It appears on the list of a person's status effects as "Crazy." See its entry in the "Game Mechanics" section, which can be found quickly in reference with a Ctrl+F search.

60 seconds survival game beatable

It is visible on the characters, presenting in a unique way for each. This state is (effectively) lethal, but takes longer to kill than sickness (tests surrounding insanity are in-progress), but not communicable. It is particularly dangerous because it not only takes out a character, but also converts them into somewhat of a time bomb, the "explosion" being when they inevitably destroy one or more objects in the shelter and/or waste food (which occurs approximately 10-12 days after the initial change, after which their status is changed from "crazy" to "deranged") before leaving the shelter, to be presumed dead. Events which affect this are quite obvious, notably things like the death of a person (or dog), refusal to give gifts or talk to depressed family, et cetera. Insanity:Insanity is a gradual process, resulting from depletion of the invisible sanity value. This would kill both them and the disease, in addition to conserving these resources for the remaining healthy bunker inhabitants. If someone is sick and it is not feasible to get a first aid kit quickly, they could be deprived of all resources. SOLUTION TO DISEASE: A first aid kit can negate a single player's sickness, but it may spread to another person the following day, due to the spread of disease having a higher priority than the curing of disease between days.

60 seconds survival game beatable

It appears on the list of a person's status effects as "Sick." It is visible on the characters, presenting as green or pale skin, red eyes, sweating and shaking. This state is lethal (death results from sickness in approximately 15 days, measured in part by the status changing from "sick" to "diseased") and communicable (other members of the family can become sick as a result of another's sickness). The only reason sickness is deemed worse than insanity is its ability to potentially wipe out the enire family, if left unchecked.

60 seconds survival game beatable 60 seconds survival game beatable

Exposure is generally caused by contact with the world outside the shelter: scavenging trips, answering the door, consuming spoiled food or tainted water, et cetera, but may come from dangers within the shelter, such as encroaching cockroaches, poor hygiene, sick family members, et cetera. Disease:This is caused by an ambiguous microscopic threat, whether radiation or microbial disease.









60 seconds survival game beatable